Beauty has a price, and these dice are a great example of that adage.

Name: Rainbow Candy Engraved Dice Set Multi-faceted Style
Description: This is a set of 7 sharp edge resin dice in a rainbow of transparent colors which are cut in a multi-faceted style like you’d see a on a diamond or other precious stone. The colors are just a shade or two off of the standard ROYGBIV rainbow which I think makes them just that much better. The numbers are engraved and inked in gold. These dice are the same shape/size/font as the dice in post #098 The Perfect Kiss, so I’ll just use the same comments on the font that I did there… The font is once again some mis-mash of other styles. It’s got some elements of Times New Roman but a single left-facing Serif on the foot of the 4 which is quite uncommon. I’ve only found Brillante to have that foot on the 4 so far. The dice also have a 6 and 9 where their upper terminal wraps around almost meeting their mid-lines as you’d see on fonts like Los Feliz and Typewriter. The 6 and 9 faces use underbars to indicate their orientation. The dice came in a cardboard box with a piece of thick dense foam that had cutouts for each die to fit into. Very secure.
Size:
d20: (Face->Face) 22.53 mm (Point->Point) 26.56 mm
Where did they come from: URWizards
How much did they cost: $54 (I had a 15% discount code. regular price: $64)
Material / color: Resin in a rainbow of colors: red, orange, yellow, green, light blue, dark blue, purple.
Quality: Very good. No de-molding marks on these. They could have used a slight bit more polishing for some of the very small pits but still gorgeous to look at.
Readability: Decent. Thin gold fonts are never going to be easy to read.
Value: Fair. These are premium facet-cut resin dice. They’re pushing the limit of what I’d pay for resin dice that aren’t hand-made or hand painted.
Overall Rating: 9/10







Attempts needed to roll a natural 20: 4
Fifty d20 rolls: 4, 8, 9, 5, 4, 1, 10, 16, 6, 15, 15, 5, 14, 13, 16, 18, 4, 5, 9, 19, 19, 18, 16, 3, 15, 15, 11, 9, 8, 2, 1, 3, 12, 10, 7, 4, 4, 17, 3, 16, 5, 18, 18, 13, 2, 2, 11, 6, 1, 6
Mean: 9.42
Median: 9
Mode: 4

6d20 drop 1s and 2s stat block: 15, 14, 7, 8, 10, 9 (63 total) A Respectful Half-Elf Ranger from a conquered city who is in way to deep with the wrong sort of people
For reference: the Standard Array method totals to: 72 and the Point Buy method totals to: 69.
A 20th level Gloomstalker Ranger with maxed STR/DEX, Archery fighting style, the Elven Accuracy & Crossbow Expert feats and a +3 Crossbow against a CR 8 Hydra. The ranger’s favored enemy/foe is Dragons. The ranger gets a 23 for initiative and the Hydra gets a 2.
The Ranger takes two attacks with her staff and uses 2 charges of the staff for each attack that hits until it runs out of charges.
Round 1:
Ranger Bonus Action: Hunter’s Mark on the Hydra
Ranger Attack #1: 19 + 14 + 2 – 5 = 30 HIT! 1d8 + 5 + 3 + 1d6 + 1d8 + 10 + 5 = 33 damage
One of the Hydra’s 5 heads dies
Ranger Attack #2: 13 + 14 + 2 – 5 = 24 HIT! 1d8 + 5 + 3 + 1d6 + 10 = 27 damage
Another one of the Hydra’s 4 remaining heads dies
Bonus Attack: 18 + 11 + 2 – 5 = 26 HIT! 1d6 + 5 + 10 = 18 damage
Another of the Hydra’s 3 remaining heads dies
Hydra Attack #1: 7 + 8 = 15 MISS!
Hydra Attack #2: 13 + 8 = 21 HIT! 1d10 + 5 = 10 damage
The Hydra regrows 6 heads (2 for each one cut off) and regains 60 HP
Round 2:
Ranger Attack #1: 10 + 14 + 2 – 5 = 21 HIT! 1d8 + 5 + 3 + 1d6 + 1d8 + 10 = 31 damage
One of the Hydra’s 8 heads dies
Ranger Attack #2: 20 + 14 + 2 – 5 = 31 CRIT! (1d8 + 1d6) * 2 + 5 + 3 + 10 + 5 = 46 damage
two more of the Hydra’s 7 remaining heads dies
Bonus Attack: 16 + 11 + 2 – 5 = 24 HIT! 1d6 + 5 + 10 = 19 damage
Hydra head #1 attacks: 7 + 8 = 15 MISS!
Hydra head #2 attacks: 13 + 8 = 21 HIT! 1d10 + 5 = 9 damage
Hydra head #3 attacks: 9 + 8 = 17 HIT! 1d10 + 5 = 9 damage
Hydra head #4 attacks: 12 + 8 = 20 HIT! 1d10 + 5 = 13 damage
Hydra head #5 attacks: 20 + 8 = 28 CRIT! 1d10 * 2 + 5 = 21 damage
The Hydra regrows 6 heads (2 for each one cut off) and regains 60 HP
Round 3:
Ranger Attack #1: 8 + 14 + 2 – 5 = 19 HIT! 1d8 + 5 + 3 + 1d6 + 1d8 + 10 = 30 damage
One of the Hydra’s 12 heads dies
Ranger Attack #2: 13 + 14 + 2 – 5 = 24 HIT! 1d8 + 5 + 3 + 1d6 + 10 + 5 = 28 damage
one more of the Hydra’s 11 remaining heads dies
Bonus Attack: 5 + 11 + 2 – 5 = 13 MISS!
Hydra head #1 attacks: 15 + 8 = 23 HIT! 1d10 + 5 = 13 damage
Hydra head #2 attacks: 5 + 8 = 13 MISS!
Hydra head #3 attacks: 3 + 8 = 11 MISS!
Hydra head #4 attacks: 4 + 8 = 12 MISS!
Hydra head #5 attacks: 3 + 8 = 11 MISS!
Hydra head #6 attacks: 6 + 8 = 13 MISS!
Hydra head #7 attacks: 2 + 8 = 10 MISS! (what is with 6 trash rolls in a row??!!)
Hydra head #8 attacks: 14 + 8 = 22 HIT! 1d10 + 5 = 8 damage
Hydra head #9 attacks: 7 + 8 = 15 MISS!
Hydra head #10 attacks: 11 + 8 = 19 HIT! 1d10 + 5 = 6 damage
The Hydra regrows 4 heads (2 for each one cut off) and regains 40 HP
Round 4:
Ranger Attack #1: 16 + 14 + 2 – 5 = 27 HIT! 1d8 + 5 + 3 + 1d6 + 1d8 + 10 = 29 damage
One of the Hydra’s 14 heads dies
Ranger Attack #2: 13 + 14 + 2 – 5 = 24 HIT! 1d8 + 5 + 3 + 1d6 + 10 + 5 = 36 damage
one more of the Hydra’s 13 remaining heads dies
Bonus Attack: 14 + 11 + 2 – 5 = 22 HIT! 1d6 + 5 + 10 = 21 damage
Another of the Hydra’s 12 remaining heads dies
Hydra head #1 attacks: 6 + 8 = 14 MISS!
Hydra head #2 attacks: 8 + 8 = 16 HIT! 1d10 + 5 = 14 damage
Hydra head #3 attacks: 12 + 8 = 20 HIT! 1d10 + 5 = 7 damage
Hydra head #4 attacks: 2 + 8 = 10 MISS!
Hydra head #5 attacks: 13 + 8 = 21 HIT! 1d10 + 5 = 10 damage
Hydra head #6 attacks: 1 + 8 = 9 MISS!
Hydra head #7 attacks: 10 + 8 = 18 HIT! 1d10 + 5 = 14 damage
Hydra head #8 attacks: 2 + 8 = 10 MISS!
Hydra head #9 attacks: 11 + 8 = 19 HIT! 1d10 + 5 = 11 damage
Hydra head #10 attacks: 7 + 8 = 15 MISS!
The Hydra regrows 6 heads (2 for each one cut off) and regains 60 HP
Round 5:
Ranger Attack #1: 11 + 14 + 2 – 5 = 22 HIT! 1d8 + 5 + 3 + 1d6 + 1d8 + 10 = 30 damage
One of the Hydra’s 17 heads dies
Ranger Attack #2: 14 + 14 + 2 – 5 = 25 HIT! 1d8 + 5 + 3 + 1d6 + 10 + 5 = 35 damage
one more of the Hydra’s 16 remaining heads dies
Bonus Attack: 15 + 11 + 2 – 5 = 23 HIT! 1d6 + 5 + 10 = 21 damage
Another of the Hydra’s 15 remaining heads dies
The Hydra is felled after 383 points of damage. The Hydra regenerated 220 HP and grew 22 additional heads during the battle. If only the Ranger made attacks that did fire damage which would have stopped the heads from re-growing…. Is there a limit on the number of heads that a Hydra can re-grow during a battle? The Internet is not sure of the answer.
Random Tables rolls:
Things Demons/Devils ask for in their contracts: – 82 The dying scream of a God. Good luck figuring out which one to kill … and then figuring out how to kill a god.
Rare Eberron Gods: – 94 The Traveler: The Traveler is a mysterious and enigmatic god who travels throughout the planes, seeking out knowledge and adventure. He is known as the patron of wanderers, adventurers and explorers, offering guidance to those who seek it. He is also seen as a bringer of change and innovation, inspiring new ideas in people that can help them find success on their journeys.
(I’m getting these random tables at: https://d100tables.com by the way








Final Thoughts: 100 reviews!!! I wondered if I’d make it to 100. I also hoped that when I did that my Kickstarter set of super-fancy dice would have arrived and been the subject of review #100. Sadly they were delayed and URWizards just released a few lovely sets of dice that I just had to have. Happy 100th review to me. Now onto my blathering about these lovely math rocks….
These dice are just gorgeous. The colors are a little different than you’d expect in a rainbow and the facet cuts make them even fancier. These are very similar to the other set of dice I bought from URWizards (post 098: The Perfect Kiss). They’re the same size and shape (facet cut) but these have color all the way through like they’re pieces of fancy hard candy while and the other set have color centers like a semi-transparent gummy candy. I love the way that these look. Bright colors and I get along very well.
As usual, the only thing I don’t love about these dice is the font. Thin gold / silver fonts and I don’t get along that well it turns out. Oh well, a little readability won’t get in the way of enjoying these dice. The facet cuts on the d20 makes it much more spherical and thus roll much more before stopping. It’s annoying like the d20 in the Cleric themed set in the previous review was with it’s indecisive jittering back and forth just as it’s about to settle. I just need to use a dice tray for this set.
I’ve been on a little bit of a dice buying spree lately. I hope to quiet that down for a little while. I mean what dice can I possibly need now that I have all of these? There’s probably almost nothing out there that I haven’t seen and need to get, right?? I mean right??

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