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Opinions about my math rocks

125: Halo

Who needs rose colored glasses when you can have rose colored Chonk d20 dice!

Name: Divine Halo V2 (D20) | Sharp Edged, Translucent Pink-White, Gold Foil, Glitter, Holographic Film, 33mm Large Resin D20

Description: This is a 33mm chonk d20 made of sharp-edge resin with an intermittent pinkish tint and blue/green/gold holofoil inside. The numbers are carved into the faces and inked in a bronze color. The font used is once again the difficult to identify standard “Viridian” font. It’s Gothic and serifed. It’s close to Texturina and Cloister Black. The 6 and 9 faces use underbars to indicate their orientation.

Size:
d20: (Face->Face) 33.73 mm (Point->Point) 42.05 mm

Where did it come from: Viridian Dice

How much did it cost: $10.50

Material / color: Clear/pink resin with blue/green/gold holofoil and bronze ink for the numbers

Quality: Excellent

Readability: Poor

Value: Excellent

Overall Rating: 8/10

Attempts needed to roll a natural 20: 3 rolls

Four Hundred d20 rolls: 20, 18, 2, 9, 17, 1, 13, 13, 8, 18, 19, 14, 4, 20, 3, 15, 9, 5, 16, 16, 18, 11, 17, 8, 14, 6, 11, 4, 2, 20, 1, 16, 2, 9, 1, 17, 3, 15, 20, 7, 19, 17, 11, 10, 10, 12, 9, 2, 11, 16, 7, 15, 19, 19, 20, 2, 16, 7, 1, 7, 14, 6, 6, 1, 16, 5, 4, 15, 10, 7, 2, 20, 4, 1, 14, 13, 18, 19, 2, 5, 16, 7, 19, 19, 16, 16, 10, 2, 15, 14, 13, 14, 4, 18, 15, 7, 4, 18, 16, 16, 5, 9, 15, 16, 5, 20, 9, 9, 19, 15, 10, 19, 13, 17, 2, 18, 9, 9, 8, 9, 9, 13, 18, 3, 3, 2, 1, 16, 15, 5, 15, 17, 6, 18, 3, 13, 13, 18, 12, 19, 15, 6, 5, 3, 9, 1, 14, 6, 20, 18, 6, 9, 14, 16, 7, 1, 17, 1, 6, 3, 3, 17, 13, 17, 15, 15, 10, 14, 7, 3, 1, 1, 1, 6, 2, 16, 14, 15, 19, 4, 16, 2, 13, 5, 1, 18, 15, 8, 7, 1, 11, 10, 2, 8, 15, 13, 9, 12, 2, 3, 15, 17, 19, 15, 4, 19, 15, 2, 15, 18, 20, 6, 15, 7, 16, 3, 4, 17, 3, 4, 2, 16, 17, 3, 16, 7, 4, 3, 16, 18, 19, 8, 11, 5, 11, 8, 2, 9, 18, 5, 12, 16, 12, 3, 1, 13, 17, 8, 14, 11, 2, 5, 13, 6, 7, 14, 4, 12, 13, 2, 11, 17, 2, 7, 6, 19, 2, 10, 11, 4, 12, 4, 1, 1, 2, 5, 4, 12, 4, 1, 13, 16, 13, 12, 6, 15, 12, 1, 18, 16, 2, 8, 13, 17, 7, 20, 13, 20, 4, 15, 9, 9, 13, 19, 13, 9, 15, 19, 4, 20, 7, 9, 9, 10, 14, 12, 10, 4, 2, 3, 18, 1, 11, 13, 20, 8, 11, 12, 15, 16, 7, 10, 1, 2, 6, 15, 16, 7, 9, 4, 12, 20, 1, 13, 2, 10, 16, 19, 18, 5, 14, 7, 7, 8, 4, 11, 3, 5, 19, 20, 13, 20, 3, 3, 1, 19, 5, 9, 6, 12, 11, 6, 11, 5, 3, 10, 13, 18, 2, 5, 5, 6, 15, 10, 18, 15, 20, 19, 10, 11, 10, 11, 13, 14, 1, 11, 7, 2, 14, 9 (I’ll explain why I did 400 rolls instead of 100 rolls in the Final Thoughts below)

Mean: 10.31
Median: 10.5
Mode: 2, 15
Chi-square: 21.30 **
Result: Balanced

6d20 drop 1s and 2s stat block: 5, 16, 4, 18, 3, 6 (52 total) A Surly Half-Orc Cleric from a tiny village who wants everyone to like them

For reference: the Standard Array method totals to: 72 and the Point Buy method totals to: 69.

A 20th level Cleric with the War Caster feat and all of her ASIs put into CON, (turning that 4 into a 10) making concentration checks for the banishment spell. All rolls are made at advantage thanks to War Caster. (DC 10)

Round 1: 20 + 0 + 6 = 26 Save!
Round 2: 20 + 0 + 6 = 26 Save! (2 Nat-20s in a row at advantage)
Round 3: 14 + 0 + 6 = 20 Save!
Round 4: 18 + 0 + 6 = 24 Save!
Round 5: 8 + 0 + 6 = 14 Save!
Round 6: 16 + 0 + 6 = 22 Save!
Round 7: 18 + 0 + 6 = 24 Save!
Round 8: 17 + 0 + 6 = 23 Save!
Round 9: 19 + 0 + 6 = 25 Save!
Round 10: 17 + 0 + 6 = 23 Save!

After 10 rounds Everyone is un-banished. That’s 10 rounds with anywhere from 1 – 9 enemies waiting in another plane of existence while you fight the rest of their party.

A Cleric without a decent CON is tough to play but beating a DC of 10 is pretty easy.

Random Tables rolls (6d20):

Aerial Encounters: – 48 An Elf riding a Griffon, armed and armoured for battle

Strange Curses of Transformation: – 59 You become a Half-Bat Vampire

(I’m getting these random tables at:https://d100tables.com by the way

Final Thoughts: This is another case where the photo on the website looked a bit better than the die looks in-person. That’s not to say that this isn’t a nice looking die. I have always had a soft spot in my little goblin heart for translucent dice with holofoil inside of them. I have probably 15 sets of dice plus 6-8 chonk d20s made of resin with holofoil inside. The way they sparkle and catch the light just draws my eye every time. I’m glad that the dice maker managed to stuff a lot of holofoil inside of this specific chonk. The reflections and bending light looks fantastic through the slight rose tint of the resin. The major downside to this die is that it’s very difficult to read under most lighting. The bronze ink for the numbers blends into the background quite well unfortunately.

I think I’m coming around on what appears to be the default Viridian Dice font in all of it’s gothic pageantry. I do still enjoy simple fonts with names like “Helvetica” but I’m not annoyed by this font any more. I like that the rose tint in the resin is entirely around the outside of the die and darker on the half of the die with the 20 face on it. I also just noticed that the die is a good bit larger than the advertised 33mm side->side measurement. It’s rare for dice to be larger than they claim. MOAR DICE!!! Yay!

While rolling the die for the balance test, I noticed that it would rock back-and-forth when it’s settling at the end of a roll much more than almost any other die I’ve tested. It would be about to settle on a number and then rock backward to a different face or at the last minute tumble one face to the left or right. I suspected that it was a balance issue so I kept testing. After I finished the standard 100 roll test, it’s Chi-Square value was not terribly close to the “unbalanced” threshold but I thought I’d do another 100 rolls to see whether the value headed further toward unbalanced or if it was just an anomaly. Here are the Chi-Square values after 100, 200, 300, and 400 rolls:

After 100 rolls: 21.20 Fairly normal but I still felt like it wasn’t balanced
After 200 rolls: 26.20 A big jump toward unbalanced (27.204)
After 300 rolls: 26.93 Creeping even closer to unbalanced!
After 400 rolls: 21.30 Nope. Back where we started. Balanced

I was sort of hoping for it to be unbalanced, but only because that’s the outcome I thought it would have when I was making all of those rolls. I guess that’s my confirmation bias showing. In the end it’s just another balanced d20 as far as I can tell. A very pretty chonk d20 at that.

I bought this die specifically to give away to someone at my in-person D&D group. I’m such a sucker for sharp resin dice that are both inexpensive and gorgeous… My plan is to bring this die and the set of sea-glass-looking dice from post #124 “I’m Good (Blue)” and let the winner pick which of the two they want. It’s just my way of expressing how much I like my D&D people.

* UPDATE: The winner picked this die to keep. I hope they love it.

** I’ve added a new value to the reviews called “Chi-square” which is a calculation of the difference between of the number of times each value was rolled in the d20 roll test compared to the number of times each value would be rolled in a perfectly equal roll test. (perfectly equal means every value comes up the same number of times, or [total number of rolls / number of sides on the die]) Chi-square gives a sense of how far away from the statistical average the results of the d20 roll test were. It’s not a perfect measure of a die’s balance and fairness but it’s a good step in that direction. More information about die fairness / balance roll testing can be found here: https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair


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